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Alex Chen
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Senior Technical Artist.
Specializing in Houdini proceduralism, Niagara simulation & Render Pipelines.

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Time Archive // Timeline Regression

2025
2024
2023
2022
2021
NEBULA
2025

Nebula

2025

Nebula Weather

Volumetric cloud system responding to dynamic lighting conditions. Optimized raymarching steps for performance.

60FPS
2.4MS GPU
SOUL
2024

Soul Eater

2024

Soul Eater VFX

High-performance mobile slashing effects using custom vertex streams and GPU instancing.

120FPS
4DRAW CALLS
QUANTUM
2023

Quantum

2023

Quantum UI

Holographic FUI interface built with Rive. Features procedural glitch effects and smooth data transitions.

WEBGLRENDERER
AQUA
2022

Aqua

2022

Stylized Water

Gerstner wave simulation with depth-based foam interaction. Stylized specular highlights.

HLSLSHADER
VOID
2021

Void

2021

Void Portal

Non-euclidean space rendering using mathematical raymarching and domain warping techniques.

MATHSDF

SYSTEM STATUS: ONLINE

© 2024 ALEX CHEN. ALL RIGHTS RESERVED.

Asset Library

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3D VFX01
UI02
SHADER03
UNITYSOUL EATER

Soul Eater VFX

RIVEQUANTUM

Quantum UI

HLSLAQUA

Stylized Water

Tech Lab

01float map(vec3 p) {
02  float d = length(p) - 1.5;
03  return d;
04}

EXPERIMENTAL_BUILDS

v.0.9.2HOUDINI

Procedural City

PDG-driven city generation.

v.1.2.0NIAGARA

GPU Boids

Compute Shader sim.

v.0.5.4UNITY

Reaction Diffusion

Gray-Scott implementation.

Logs

UNREAL 5

Niagara Fluids Deep Dive

UNITY DOTS

1M Particles Simulation